

Ambient noise on the campaign map triggers incorrectly also if I pan the camera near the sea, the sound-effect of waves will continue to play over the top of whatever ambient noise there is for a landlocked area and vice-versa. When I exterminate a settlement, the fire/burning sound-effect continues to play in battles and for many turns after the initial sacking of the city. I end up with a cacophony of sound that makes the game almost unplayable. The main menu music plays through into a campaign, and music for the campaign map continues playing into battles. For some reason, the music misses cues to start and stop. I have recently developed a problem with the sound, however. Although I am better now than i was 15 years ago! The controls, while difficult at first work very well for the most part and it is incredibly nostalgic playing through the campaigns. I got the iPad edition of Rome: Total War Gold edition last week and I think its an excellent port. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists!
#ROME TOTAL WAR GOLD EDITION DIFFERENCE MOD#
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#ROME TOTAL WAR GOLD EDITION DIFFERENCE FULL#
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