
You could easily beat your first playthrough of it at a casual 60 – 90 minutes (or even faster if you’re skilled from the get-go), and, at the end, it leaves a big, firefighter-shaped hole in your heart because you can’t help but feel that there should have been more. There is one major problem that I have with this game, though-it’s short. The firefighting mechanics are unique and fun, the platforming is solid, and it’s got solid difficulty scaling. Additionally, while not technically a part of the game, Nuclear Blaze also lets you mess with specific settings (player armor, how quickly fire spreads, etc.) to make the game either more or less difficult! It’s all simple stuff, but, hey, the game itself is pretty simple, so it all works out well. The game also throws power-ups at you as you progress, allowing you to do things like dodge roll, firefight while climbing ladders, and… *drumroll* aim upward at a 90-degree angle. All the player needs to do is completely clear out the fires in whatever room they’re in (or at least the larger ones, anyway) in order to progress, while also managing their water supply. The facility that you’re exploring is primarily made up of long hallways (the game’s “basic enemies”), and giant, interconnected rooms (the game’s “bosses” …sans one)-with all of them engulfed in flame, naturally. However, if I had to, I’d say it’s a platformer that almost plays out like a Metroidvania that (mostly) replaces enemies with raging fires. Given how strange Nuclear Blaze‘s concept is (and I mean that in the best way), it’s kind of hard to make any direct comparisons. What do you MEAN the fire spreads around if I don’t put it out quickly enough!? Given that SCP stories are fairly short in nature, it’s an absolutely perfect inspiration to draw from, and Nuclear Blaze feels like it would fit right in with everything else SCP-related. Unfortunately, explaining all of the ins and outs of SCP isn’t something that I can do in this review (it’s super lore-heavy), but it’s basically a collection of fictitious stories/documents surrounding a top-secret group known as the SCP (Secure, Contain, Protect) Foundation and the anomalies that they’re dedicated to removing from everyday society. There’s also the fact that this game is directly inspired by SCP. Of course, that’s not the entire reason that the game feels like an Internet ghost story. The end result is something that works incredibly well, basically playing out like the video game version of a creepypasta (well, a good one, anyway). Because of this, most of the game is told as the player explores the world of Nuclear Blaze itself through the use of collectible documents and the uncovering of new areas within the facility that you’re exploring.

But, after entering the facility itself, you soon realize that things are much worse than they initially seemed.īeing as short as it is, Nuclear Blaze doesn’t have much time to tell its own story. Everything begins normally enough, and you’re able to get the surrounding fire under control with little incident. The game begins with you, a firefighter belonging to what I’m assuming is some kind of elite firefighting task force, being sent to put out a raging fire in and around a certain facility. Nuclear Blaze is fairly light when it comes to more narrative elements, but a story most definitely still exists within it. As someone who knows very little about the intricacies of firefighting, I can say with 100% confidence that this is always how they arrive on the scene.
